Include and Promise for Prototype





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4
Date Submitted Wed. Nov. 28th, 2007 8:14 AM
Revision 1
Helper HRCerqueira
Tags HTML | JavaScript
Comments 1 comments
This code allows you to set the "opcity" style attribute on a element without affecting it's content.

Just call the function for a specific element or to all elements of a given classname after the document loads.

Examples and advanced usage here...
5
Date Submitted Mon. Oct. 22nd, 2007 8:43 AM
Revision 1
Beginner richard123
Tags JavaScript | PHP | resolution
Comments 3 comments
This detects screen resolution using javascript and makes it available to php by way of cookies.
6
Date Submitted Wed. Oct. 17th, 2007 2:34 PM
Revision 1
Helper chaos
Tags createElement | IE | JavaScript
Comments 0 comments
A wrapper on top of createElement for getting around IE problems with manipulating the name attribute. Unlike most solutions for this, it tests for which method to use once when the page loads rather than every time an element is created. By Chaos of Lost Souls MUD (a text-based fantasy RPG).
3
Date Submitted Sun. Oct. 7th, 2007 3:47 AM
Revision 1
Helper chaos
Tags "diminishing returns" | formula | JavaScript | math
Comments 0 comments
A simple, flexible formula for generating diminishing returns out of input numbers. Full explanation and home, with sample calculators and versions of the code in other languages, on the Lost Souls MUD Grimoire.
5
Date Submitted Thu. Sep. 27th, 2007 8:02 AM
Revision 1
Scripter Fordiman
Tags JavaScript | PHP | Prototype | serialize
Comments 2 comments
This is the final version of my Javascript serializer targetted at PHP.

The point:
Objects are most easily passed over the network as serialized strings. Between serialization and unserialization, serialization is by far the easier of the two. Since object passing can sometimes be a process-hungry thing, we want to do things as quickly as possible.

My solution is to always do the hard part in compiled code, while doing the easy part in script. That is, whichever way you're passing an Object, you want to pass it in a natively decoded format for the target.

Since I work mostly in PHP, this meant writing a module that would be able to generate a string that can be decoded with PHP's unserialize() function into a PHP Associative Array (or other applicable type).

Notes:
This lib REQUIRES the Prototype lib. You can hack prototype out of it, of course (by replacing the references to Object.extend() with explicit assignments), but I can't imagine why you'd want to bother; it's used mostly with Ajax.Request anyway.

Previous versions of this code would add the .toPHP() member to the Object prototype. After trying to enumerate things, I found that this is a REALLY bad thing to do, as toPHP springs up where it's not wanted in ALL objects. As a result, I've opted to go the Prototype route and apply it as a member of the Object object.

Please note that if you pass a serialized string to PHP via GET or POST, you'll need to stripslashes() before unserialization.



Javascript sample of use:

var myObject = {
name:'value',
test:['Array','of','strings'],
bool:false,
timestamp: new Date(),
float: 3.1415926539,
number: 42,
func: function () {
alert('Member functions are always omitted from serialization');
}
}
alert(Object.toPHP(myObject));

Output:
a:7:{s:4:"name";s:5:"value";s:4:"test";a:3:{i:0;s:5:"Array";i:1;s:2:"of";i:2;s:7:"strings";}s:4:"bool";b:0;s:9:"timestamp";i:1190897619824;s:5:"float";d:3.1415926539;s:6:"number";i:42;s:4:"func";null}


Sample of subsequent unserialization in PHP (passed via POST as 'myobject')

$myObject=unserialize(stripslashes($_POST['myobject']));
var_dump($myObject);

Output:
array(7) {
["name"]=>
string(5) "value"
["test"]=>
array(3) {
[0]=>
string(5) "Array"
[1]=>
string(2) "of"
[2]=>
string(7) "strings"
}
["bool"]=>
bool(false)
["timestamp"]=>
int(1192296601)
["float"]=>
float(3.1415926539)
["number"]=>
int(42)
["func"]=>
NULL
}
3
Date Submitted Tue. Sep. 25th, 2007 10:50 AM
Revision 1
Helper chaos
Tags "form input" | "input focus" | autofocus | JavaScript
Comments 0 comments
This script performs reliable, cross-browser input autofocus that often can be used simply by dropping it in, with no modifications to the form or HTML body. It refuses to switch focus if it detects that the user has interacted with the form (avoiding a major source of annoyance with autofocus scripts) and correctly handles Firefox tabs opened "in the background", which most autofocus scripts fail on. Official home is on the Lost Souls MUD Grimoire.
6
Date Submitted Fri. Jul. 20th, 2007 11:42 PM
Revision 1
Helper lavaramano
Tags DOM | JavaScript | mouse | onclick | pointer
Comments 1 comments
it give us the position of the mouse. works on IE and Firefox

use:
onclick="posicion_mouse(event)"
6
Date Submitted Fri. Jul. 20th, 2007 11:17 PM
Revision 1
Helper lavaramano
Tags DOM | JavaScript | Key | onkeyup
Comments 0 comments
Returns the keycode of the key we wrote on a textarea/input. works on IE and Firefox
7
Date Submitted Fri. Jul. 20th, 2007 11:12 PM
Revision 1
Helper lavaramano
Tags Array | getelementsby | JavaScript
Comments 1 comments
Returns an array with all the objects with certain class. tested on IE 6 and Firefox 2
5
Date Submitted Sat. Jun. 16th, 2007 6:07 AM
Revision 1
Scripter Fordiman
Tags Class | HTML | JavaScript
Comments 1 comments
Simple set of functions for capturing and manipulating the className member of an HTMLElement
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