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Cookie Handle
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AJAX: In situ edit
A simple edit in place using Prototype, based on the tutorial @ 24ways.org
A simple edit in place using Prototype, based on the tutorial @ 24ways.org
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A small example demonstrating inheritance in Javascript, complete with calling base class constructors and methods. For the more detailed description, visit http://www.adampresley.com.
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Highlight table row on rollover.
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Table Row Hove
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mattrmiller
This is a correct way to do login form auto-focus, checking to see if either username or password have focus already. This prevents someone from typing a username hitting TAB, then having JavaScript chime in, resetting focus to Username while user is typing in their password. In this case, the password is appended to the username which is in plaintext.
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This will convert the time from number of seconds to HH:MM format
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This is an analog clock script designed to jump in place of a div element of class 'analogclock'.
The div tag is not replaced in this custom element, but instead is used as a pseudo-document to hold the clock itself. The 'hands' are implemented using arrays of generated divs.
I was actually inspired to write this widget because of an article on About.com's Javascript pages written by a guy named Stephen Chapman. His code was a mess, but I only discovered this after delving through two layers of 'unescape()' obfuscation.
The basics: You control the look of the numbers and the 'box' model of the clock using basic CSS. You control the clock's size (it will always be square) using the 'size' attribute.
The 'seconds', 'minutes', and 'hours' attributes are for the color of the 'hand's. 'numstyle' can be 1, i, I, or '.', each refering to a different type of face-numbering for the clock
The 'localzone' attribute tells the script to use the user's local time zone. If it's '0', 'false' or 'no', the clock will use the 'clockzone' attribute to determine what time it is (the clock zone is relative to GMT, so, for example, US Eastern is -5. The clock automagically figures out if we're in DST, so you don't have to.)
The 'city' and 'country' are for if you want to put in the city/country of origin for your clock. To be honest, you can put anything there.
Lastly, I designed my version of the clock to be able to not 'tick', i.e., work like the old-school analog clocks. If you want ticking, add 'tick=1' to the attribute list
As with all of my widgets, the idea here is that you can just include the .js file and start dropping in tags without needing to know any ECMAScript at all.
Additionally, for you ECMAScripters, I was very careful to keep my pollution of the global namespace to one class: analogClock.
Example of use:
The div tag is not replaced in this custom element, but instead is used as a pseudo-document to hold the clock itself. The 'hands' are implemented using arrays of generated divs.
I was actually inspired to write this widget because of an article on About.com's Javascript pages written by a guy named Stephen Chapman. His code was a mess, but I only discovered this after delving through two layers of 'unescape()' obfuscation.
The basics: You control the look of the numbers and the 'box' model of the clock using basic CSS. You control the clock's size (it will always be square) using the 'size' attribute.
The 'seconds', 'minutes', and 'hours' attributes are for the color of the 'hand's. 'numstyle' can be 1, i, I, or '.', each refering to a different type of face-numbering for the clock
The 'localzone' attribute tells the script to use the user's local time zone. If it's '0', 'false' or 'no', the clock will use the 'clockzone' attribute to determine what time it is (the clock zone is relative to GMT, so, for example, US Eastern is -5. The clock automagically figures out if we're in DST, so you don't have to.)
The 'city' and 'country' are for if you want to put in the city/country of origin for your clock. To be honest, you can put anything there.
Lastly, I designed my version of the clock to be able to not 'tick', i.e., work like the old-school analog clocks. If you want ticking, add 'tick=1' to the attribute list
As with all of my widgets, the idea here is that you can just include the .js file and start dropping in tags without needing to know any ECMAScript at all.
Additionally, for you ECMAScripters, I was very careful to keep my pollution of the global namespace to one class: analogClock.
Example of use:
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Enforce loadig fresh script code for the external javascript files. Compatible with HTTP 1.0.









